Lots and lots of questions! I love talking about this game. Also, you are welcome to ask me questions. And being that I have worked on this game for a good quarter of my life, I have an infinite number of things to say about it, so expect me to return to this topic many, many times. So, yeah, consider this a primer on the one thing I have dedicated more time to in my life than anything else, aside from maybe education. If you can envision that, just picture the degree of improvement between betas 3 and 4, with “Beta” 4 intended to be the completed release of the game. We mean to keep most of the content from Beta 3 intact, though knowing me, I’ll still want to make some occasional tweaks along the way. Part of the reason it’s taken 6 years to come this far is because Uranium underwent a total graphical overhaul, not just once but twice: in between betas 1 and 2 and then again between betas 2 and 3. If other people can enjoy it too, then I consider that to be a success. I wanted to make the kind of game I’d like to play. But, me? I just wanted to make my own Pokemon game. Some people want to become doctors, or astronauts. It’s simply about following the dream I’ve had ever since I was a little Twitch. My reasons for making this game are simple. It’s not for money (because Pokemon is copyright so, like, we can’t profit from it), or for glory (and honestly, I kind of dread the backlash that games like this inevitably receive). At this point, we will hardly settle for anything less. We have a solid base already, so it’s just a matter of making adjustments until it’s perfect. We’ve made it this far by working a little bit at a time. I’ve seen too many fangame projects get too big, too fast, and collapse under the weight of all their failed ideas. I have little doubt that when this project is done, it’s going to be a big freakin’ deal - well, I shouldn’t get ahead of myself. Most of this is, again, all JV’s doing whilst I sat around twiddling my thumbs and rearranging pixels on a screen. Showdown server graciously provided to us by the kind folks at Fuji Labs - though I should note it’s not 100% working quite yet. In case you think this is complete bull crap, here are some screenshots to prove it’s real:
#POKEMON URANIUM EXP SHARE DOWNLOAD#
You can download and play it right now, if you want to: the latest release is v3.1, which came out in May… of 2013. It is designed to be played on PC, though you can get it to work on Macintosh too, apparently. It is a Pokemon styled game made using RPGMaker XP and Pokemon Essentials, a template that allows anyone, given enough time and dedication, to make their own Pokemon game with limited programming expertise required. Here are some at-a-glance facts about Pokemon Uranium: it is not a ROM hack. I suppose I shouldn’t get much further into this blog without talking about my own game, the one where practically all my fakemon designs go: Pokemon Uranium.